FFXI Final Fantasy XI Sub / Advanced Job Guide
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This Sub / Advanced Job Guide was written by Ryan Zielinski.
Final Fantasy XI: Rise of The Zilart: Online
Table of Contents:
I. Revision History
II. Why Would I Want a Subjob?
III. Getting a Subjob
IV. General SubJob Information
V. Advanced Job Information
VI. Obtaining Advanced Jobs
VII. Contact Information
I. Revision History
Fixed "Bloody Robe"
Thanks to Boura for an email correcting me.
Updated Bard Information
Basic information added. Nothing more to note.
II. Why Would I Want a SubJob?
Essentially, there is no reason to NOT have a SubJob, unless you would like to have an extra challenge. Without a SubJob, you are not living up to your full potential. Say you just reached level 30 as a Warrior, and now you want to become a Paladin. After you complete your Advanced Job quest to become the Paladin, and switched to the Paladin, you would be level one yet again. If you, however, had the sub-job quest complete, you could throw Warrior under your Paladin's wing, and therefore would gain extra stats every two levels of your Paladin.
Your sub-job can only be half of the level of your main job. I don't think I need an example for it, but I'll give you one anyway. If you had a level 20 thief, and you had a level 14 Monk as your sub-job, your Monk would be reduced to level 10. Not permanently. As your Thief levels up, and hits level 22, your Monk would raise to level 11.
III. Getting a SubJob
There are two places you can obtain a sub-job. The first of which is Selbina, in the Valkurm Dunes, halfway between San d'Oria and Bastok. The second is Mhuara, a port city Northeast of Windurst.
Once you receive the SubJob quest from either Selbina or Mhaura, you cannot go to the other town and attempt to do that quest. Be absolutely certain you want to do the quest in the town that you are in before talking to the NPC that enables that quest. Those NPC's are Isacio and Vera, from Selbina and Mhaura respectively.
In my opinion, the Selbina SubJob quest is the easier of the two as Snippers, Damselflies and Ghouls are nowhere near the difficulty of a Bogy at this stage in the game. However, Bogy's are not near the rarity of a Ghoul, and Ghouls do tend to have a very low drop rate for the Magicked Skull.
With that, I leave it up to you to decide which you would rather do. As both towns are connected by a peaceful (read: can be dangerous) boat ride across the ocean, it shouldn't be that difficult to go from one to the other when you have decided that you would rather fight the more difficult enemies then wait for the more rare ones.
In order to get a SubJob in Selbina, several conditions must be met:
- You must have a Damselfly Worm
- You must have a Magicked Skull
- You must have a Crab Apron
- You must be level 18.
Obtaining a Crab Apron should be the easiest task for you, I do not know why Isacio requires it to be the last item given to him. To obtain the Crab Apron, just go around Valkurm killing Snippers, it should not take you too long to obtain one.
In order to get the Damselfly Worm, I suggest you be in a party. Have the party go around Valkurm destroying Damselflies until you have a worm. It shouldn't be too difficult, but make sure to have a white mage with you, as the Damselfly has an attack that can hit everyone for around 50-70 damage.
Getting the Magicked Skull is probably the most difficult part of this quest. In order to get it, you need to fight Ghouls, which only appear between 0:00-4:00 on the in game clock. When they appear, there are usually only a few of them around. They tend to be very difficult to kill, and it is *HIGHLY* recommended that you take them down with a group. Also, it would be fairly intelligent on your part to be in a group with a Thief with the Treasure Hunt ability, as dropping a Magicked Skull is often very rare. Another place you can hunt Ghouls at is in the Gusgen Mines, off of the Konschtat Highlands. That is the place I obtained my skull, with two very high level Japanese players, as well as three other players around the level of 18.
Once you meet all the conditions, you must bring the items to a man named "Isacio" down by the sea in the town of Selbina. He is in the southeastern most corner, and looks very lonely. Once you have done this, the SubJob will be open to your character forever.
In order to get a SubJob in Mhaura, several conditions must be met:
- You must have a Dhalmel Spit
- You must have a Mighty Rarab Tail
- You must have a Bloody Robe
- You must be level 18.
Dhalmel Spit, like the Crab Apron should be fairly easy to obtain. It is suggested that you get into a good-sized party and take down Bull Dhalmels in the Buburimu Peninsula. You shouldn't have much trouble in getting the spit.
Getting the Mighty Rarab tail should be almost as easy as obtaining the Dhalmel Spit. Go back to Buburimu and kill Might Rarab's until a tail drops, nothing special to it.
Obtaining the Bloody Robe is the hardest item to get for either of the sub-job quests, as Bogy's are an extremely difficult enemy for the level you are going to be around. Bogy's are about level 25 and deal some pretty heavy damage. They will only appear between 20:00-4:00 around the south beach in Buburimu. Try to party with a much higher-level character to get this item. However, they are not quite as rare as a Ghoul is in Valkurm.
Once you have all of these items, return to Vera in Mhaura. She is in front of a warehouse in Mhaura. trade her the items at level 18, and you will have your sub-job! Congratulations! :)
IV. General Subjob Information
After you have gotten your SubJob, you should head back to one of the major cities that has a Mog House and add one of your sub-jobs on as to get the benefits from the sub-job immediately. A sub-job adds approximately half of the stats of the job itself. For instance, if you were a level 20 Thief with a level 7 White Mage as your sub-job, you would get about half of the MP that the White Mage would have if it were your main job.
|LVL 20 THF/ 8 WHM||LVL 20 THF/ 9 MNK|
As you can see, subbing the classes doesn't give you a HUGE boost in your stats, maybe about 1/5 of the stats that the subbed class has goes into your stats. IE, your White Mage has 15 mind, they would gain about 3 mind points when the class is subbed with your main.
The biggest benefits to having a SubJob is the ability to use all of the sub-jobs abilities. Sure, they may not be fully powered, but a Monk using Provoke to tank is always a plus. Monks were essentially built to tank, what with High HP and High VIT, but they lack one crucial ingredient to take, the ability to dish out "hate." (Hate is basically how angry the character is making the enemy, and generally the more damage you do to the enemy, the more likely it is to attack you.) Provoke is that ingredient, and with a subbed Warrior, you've just gotten yourself an excellent tank.
Other things to think about, if you are a Black Mage, subbing a White Mage would bolster your magically abilities and your Mana Pool, while being a Black Mage and subbing a Warrior isn't going to benefit your main class very much. More detail is gone into in the Subjob Combination F.A.Q. here at Gamefaqs.com.
Once I experiment more with SubJob and find out the exact stat change, I will update this F.A.Q. and will try to add in things like combinations I myself have tried and my opinions on them, as well as others opinions.
V. What is an Advanced Job?
An Advanced Job is a job that you can get once you hit level 30. These Jobs are given out after a certain quest is completed. They are:
- Bard - Uses songs to bolster the party and to enfeeble the enemy.
- Beast Master - Summons a monster to fight alongside him.
- Dark Knight - An offensive fighter with offensive spells.
- Dragoon - A fighter with a dragon as a pet, use Spears and Jump.
- Ninja - Stealthy fighter, has the unique ability of using two weapons.
- Paladin - A defensive fighter, with curative and defensive spells.
- Ranger - Master of the ranged, tends to deal great amounts of damage.
- Samurai - Warrior who excels at defeating demons and using Weapon Skills.
- Summoner - Can Summon Magical Monsters to do their bidding.
VI. Obtaining Advanced Jobs
An NPC by the name of Mertaire can be found in the Merry Minstrel in Lower Jeuno. Speak with him, then speak with every one else in the Merry Minstrel. Purchase parchment from the Auction House. Head out to the Buburimu Peninsula and head to (G-9). There should be a song rune in this area. Trade the paper to it. Return to Jeuno and talk to Mertaire again. Now you must head to the Valkurm Dunes. There will be a "secret cave" near the northwestern edge of the zone. Go through it and you will end up at a "secret beach." Click on the song rune.
Congratulations! Watch the cut scene and then run home to become a Bard.
An NPC by the name of Dietmund can be found at (D-11) in Lower Jeuno. He will come out when you open the merchants door and ask for some night flowers. These flowers can be found in Qufim, down a path down the cliff at (F-8.) It is suggested you switch to a level 1 job and just run to the flowers, as they are guarded by a Kraken. Once you obtain the flowers, return them to Dietmund and watch your cut scene. Now head to Brutus at the Chocobo House in Upper Jeuno.
Congratulations, you are now a Beast Master!
DARK KNIGHT (BASTOK)
An NPC by the name of Gumbah can be found at (J-7) in the Bastok Mines, on the Second level. He will send you to Palborough Mines. Once you get there, you must board the boat at (H-8) and go back to the Zeruhn Mines. You will receive a cut scene and a two-handed sword called Chaosbringer. Once you receive this sword, you must kill 100 enemies in the same zone. (Which zone you kill them in does NOT matter, however, you CANNOT leave the zone.) Once you have accomplished this task, head to Beadeaux, located at the Southeast exit of Pashow Marshlands.
Congratulations, you are now a Dark Knight!
DRAGOON (SAN D'ORIA)
NPC’s by the names of Arminibit and Ceraulin can be found in Port San d'Oria, in Cargo Room A at (I-10) Speak with them, then head to Chateau d'Oraguille, then down to Bostaunieux Oubliette. Head down the first path on the right and meet Novalmauge. Speak with him, then head to the Cathedral in Northern San d'Oria (L-7) and speak with Morjean and Oiheaurese. Make sure to have a few pickaxes on hand, then head to the Shakrami Maze. Look for excavation points at (G-7) or (I-8) You are looking for a Dragon Egg. Once you get one, go back and talk to Morjean. He will send you to Yachemidot. Accept the quest and head to the Meriphataud Mountains. To the east of (K-8) will be the end of Drogaroga's Spine. There will be a ??? place. Trade the egg to it, and an event will occur. Go back to the Chateau d'Oraguille and speak to Rahal in the Knight's Quarters. Now you must head to the Ghelsba Outpost and defeat a dragon. The dragon is in a hut at (G-10) behind a "secret" door.
After defeating the dragon, you get another item. You must take this item all the way back to Windurst and trade it to a Cardian. It doesn't matter which Cardian, but you must trade it to one of them. Then the Cardian will give you a whistle. With this whistle you must head out to the ocean and blow it three times. Your wyvern will appear, and you must defeat it.
No, I'm just kidding. After you defeat the Dragon at Ghelsba Outpost you get your Wyvern and your Dragoon job.
Congratulations, you are now a Dragoon!
An NPC by the name of Kaede can be found in Port Bastok at (I-5) After speaking with Kaede, you must go to (F-5) and speak with Kagetora. Now head back to Kaede's house, and talk to Ensetsu. Head to Korrolaka Tunnel. Head to position (K-8). To get there you must first go to (A-9) which will transfer you to (N-8). Now head to (G-8) and you will be transferred to (I-11). Now head to (K-8) and you will find some coral. There will be three "named" leeches, defeat them, and click on the ??? area. You will receive a key item. Now head back to Ensetsu, then Norg then Ryoma.
Congratulations, you are now a Ninja!
PALADIN (SAN D'ORIA)
An NPC by the name of Balasiel will be on the bridge in Southern San d'Oria at (F-7). He will ask you to bring him a Revival Tree Root, which can be purchased from the Auction House (not very expensive) or can be found from various Undead creatures. I have only gotten it from Hounds, but others may drop them. Next, he will ask you for another item which can be obtained from a cave in La Theine. Go to (G-7) to find a small pool of water. Touch the ??? and then quickly touch the other ??? area which is close to the one you originally touched (sandy area). You should receive another item. Bring it back to Balasiel, and he will ask you for a final item. Talk to the guards on the second floor of the Eastern and Western Guard Posts, Cahaurme at (J-9) and Baurise at (H-9). Next you must head to Davoi's Disused Well at (E-10). You will receive an item. Bring it back to Balasiel and he will give you a Kite Shield.
Congratulations! You are now a Paladin!
An NPC by the name of Perih Vashai can be found in Windurst Woods at (K-7). He will ask you to go watch a Saber tooth die, and then request you to bring his bones back. Go to Zoromugh Hills at (L-10) and find the tiger. Wait for it to die, examine the bones and bring them back to Perih.
Congratulations! You are now a Ranger!
Speak to Jaucribaix outside of Gilgamesh's Room. He will ask you for two items, a branch from a tree in a sacred place and iron fillings (from a bomb.) Talk to Ranemaud to receive a Sacred Tree Sapling. Aeka should be nearby, talk to her to receive Old Iron from the East. Now you must head to the Konschtat Highlands and trade the Old Iron to a ??? at (D-8). A Forger (bomb) will appear. Kill it to receive Iron Fillings. Next, you must head to the West side of The Sanctuary of Zi'Tah and use an Axe on the huge tree's ??? point. A Guardian Treant will appear. Kill it and then again examine the ??? to receive the branch. Return to Jaucribaix with these items. After you give them to him, he will tell you to return in three days. Come back in three Earth hours, and you will receive an Unsigned Sword.
Congratulations! You are now a Samurai!
An NPC by the name of Ajido-Marujido can be found in Windurst Walls at (G-3). After talking to the Tarutaru, go kill any and all leeches you can find. Eventually, you will get a stone to drop. Once you have the item, head back to Windurst Walls and click on the door in the House of the Hero. After this, you must take the stone and experience each different weather effect. You can experience the different effects in these areas:
- Heat - Valkurm, Rolanberry, Oztroya, Altepa.
- Clear Skies - Most anywhere.
- Sand - Valkurm, Tahrongi, and Konschtat.
- Wind - Tahrongi, Mhaura, and La Theine.
- Ice - Xarcabard, Beacedine.
- Rain - La Theine, Pashow, and Rolanberry.
- Thunder - Konschtat, and Jugner.
The weather pattern must be in effect when you enter the area, if not, then the stone won't have experienced it and you have not done it correctly.
Once you have exposed the stone to all seven patterns, you should see a cut-scene after zoning. After this, head to La Theine and at (G-6) you should see a stone circle. Trade the stone to the ??? point.
Congratulations! you are now a Summoner!
VII. Contact Information
This F.A.Q. was written by Tyrant234 (Ryan Zielinski) on November 28th, 2003. It can only be posted on Gamefaqs.com unless you have my written consent to post on your own web page. Do not assume I will give permission without asking first.
Any questions and/or comments should be sent to email@example.com.
If you are still reading this I commend you and thank you for taking the time to do so. I hope this guide actually helped you with obtaining your SubJob, and wish you the best of luck in your endeavors in the world of Vana'Diel. If you wish to contact me or read any of my other works, you can look at the player journals on Warcraftiii.net, I am known as Tyrant there, and have written a number of journals, but none all too recently.
Thanks again, and email me if you have any corrections and/or additions to the F.A.Q.
The information in this F.A.Q. was gathered from various sites, and from the game itself. The Advanced job information was compiled from sites such as